ObiNon Posted May 25, 2015 Share Posted May 25, 2015 I am still learning about copying geometry to particle simulations. I am having trouble understanding why my static collision objects are being included in my copy. I know I can delete them afterwards ... but is there a better way ? I have included a .jpg that show the problem and my simple test .hip file. Thanks ! simple_copy_particles.hip Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted May 25, 2015 Share Posted May 25, 2015 When using the new pop network you need to use a dop i/o to pull the particles out of the sim. If you just connect straight into the dopnet, you will get every piece of geometry in the sim. I have attached a fix to your file. simple_copy_particles_fix.hip Quote Link to comment Share on other sites More sharing options...
ObiNon Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) T H A N K Y O U learning this stuff has been a bit problematic since most of the learning material is from v13 and before. Is it better form to keep the popnet out of the geometry node then ? placing it in a dopnet at the object level ? Thanks again !!! Edited May 25, 2015 by Mdonovan Quote Link to comment Share on other sites More sharing options...
Georgie Posted May 25, 2015 Share Posted May 25, 2015 Cody's already answered your question but I wanted to mention something else. It'd be easier if you check out the file dops.hipnc Quote Link to comment Share on other sites More sharing options...
ObiNon Posted May 25, 2015 Author Share Posted May 25, 2015 Thsnk Georgie this helps a lot. I learned three ways to do random particles scaling. Attribute Wrangle Point Vop Point Sop They all use ID. I am still confused about when I can use $ID though. Like when do you use $ID vs. @id vs i@id Ill get there. Quote Link to comment Share on other sites More sharing options...
br1 Posted May 26, 2015 Share Posted May 26, 2015 I learned three ways to do random particles scaling. Attribute Wrangle Point Vop Point Sop 4. There's also the new Attribute Randomize SOP if you're using Houdini 14. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.