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copy object to particles problem ...


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I am still learning about copying geometry to particle simulations.

 

I am having trouble understanding why my static collision objects are being included in my copy. I know I can delete them afterwards ... but is there a better way ?

 

I have included a .jpg that show the problem and my simple test .hip file.

 

Thanks !

post-9575-0-70238000-1432571072_thumb.jp

simple_copy_particles.hip

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T H A N K    Y O U 

 

learning this stuff has been a bit problematic since most of the learning material is from v13 and before.

 

Is it better form to keep the popnet out of the geometry node then ? placing it in a dopnet at the object level ?

 

Thanks again !!!

Edited by Mdonovan
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Thsnk Georgie this helps a lot.

 

I learned three ways to do random particles scaling.

  1. Attribute Wrangle
  2. Point Vop
  3. Point Sop

 

They all use ID.

 

I am still confused about when I can use $ID though.  Like when do you use $ID vs. @id vs i@id

 

Ill get there.

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