wandersonp Posted June 2, 2015 Share Posted June 2, 2015 Hey guys I have some issues with microvoxel rendering I using 8x8 sampling and volume quality 1 even with this parameters I got the frame flicking, its like density randomize at some places of the clouds. there is some parameters to tweak to get much better frame by frame consistency? Quote Link to comment Share on other sites More sharing options...
iamyog Posted June 2, 2015 Share Posted June 2, 2015 Did you change the noise P input to world coordinates ? default being camera space if I recall correctly 1 Quote Link to comment Share on other sites More sharing options...
wandersonp Posted June 2, 2015 Author Share Posted June 2, 2015 thanks iamyog I found a possible solution and works for my deadline, I was using a parent animated NULL at sky rig volume to opposite the movement from the airplane , I removed animation from the container and become static, and increase the shading quality multiplier from mantra node to 4. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 6, 2015 Share Posted June 6, 2015 I have heard that fluid jittering can occur when you Rebuild the SDF every frame. If you have such a parameter in your setup try turning that off. Quote Link to comment Share on other sites More sharing options...
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