Iraklo Posted June 4, 2015 Share Posted June 4, 2015 Hi, I am trying to copy fractured pieces on surface, but some of them are offseted from surface. It seems like after fracturing, pieces are still using pivot before fracturing. How can that be fixed? Also how is it possible to get object's pivot's world transforms? copy test.hipnc Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 4, 2015 Share Posted June 4, 2015 Every single piece is offset actually, not just the ones with the red arrows. Move the pieces to origin before copying them onto the points. 1 Quote Link to comment Share on other sites More sharing options...
Iraklo Posted June 4, 2015 Author Share Posted June 4, 2015 Every single piece is offset actually, not just the ones with the red arrows. Move the pieces to origin before copying them onto the points. Thanks Skybar How do I move all pieces procedurally? I centered pivots with Transform node, but I don't know how to get world offset of centered pivot's position. Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 4, 2015 Share Posted June 4, 2015 With a Transform SOP, $CEX $CEY $CEZ as pivot, and -$CEX -$CEY -$CEZ as translate usually does the trick. I'd put it after your Delete SOP there. 1 Quote Link to comment Share on other sites More sharing options...
Iraklo Posted June 4, 2015 Author Share Posted June 4, 2015 With a Transform SOP, $CEX $CEY $CEZ as pivot, and -$CEX -$CEY -$CEZ as translate usually does the trick. I'd put it after your Delete SOP there. Thanks once again!!! It was so simple Quote Link to comment Share on other sites More sharing options...
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