Yader Posted June 15, 2015 Share Posted June 15, 2015 (edited) I have a Bezier Curve and made a point group consisting of two points, now I want to break up this curve into three segments (Primitives), where the curvature isn't destroyed and those two points used as breakup points. Any pointers would be highly appreciated. Edited June 15, 2015 by Yader Quote Link to comment Share on other sites More sharing options...
Yader Posted June 15, 2015 Author Share Posted June 15, 2015 Just found a workaround by copying a simple line on the selected points and utilizing a curvesect, quite hacky. I guess there is a better way to do this? Quote Link to comment Share on other sites More sharing options...
kgoossens Posted June 15, 2015 Share Posted June 15, 2015 Have you tried the carve node? Quote Link to comment Share on other sites More sharing options...
Yader Posted June 15, 2015 Author Share Posted June 15, 2015 Have you tried the carve node? The carve node doesn't seem to give me the option to take those specific two points for breaking up the curve into segments, or? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted June 15, 2015 Share Posted June 15, 2015 hi yader, kgoossens may be alluding to setting the carve node to first U: 0 second U: 1 breakpoints -> Cut at all internal breakpoints Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted June 15, 2015 Share Posted June 15, 2015 (edited) alternatively you can uv map your bezier curve and use the uv coordinates for carving. see attachment. carve_uv.hipnc Edited June 15, 2015 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
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