rurik Posted June 15, 2015 Share Posted June 15, 2015 Hello In H14, I'm having an issue where importing an EPS file, extruding it and then using the shelf tools for Flip Fluids just doens't create any particles or fluids. If I lay down a sphere and use the same shelf tools, everything works as expected, but strangely the extruded EPS doesn't seem to work. I'm not getting any errors anywhere, just nothing being generated...All the DOPS seem fine, pointing to the right things etc.... What could I be doing wrong? Thanks Quote Link to comment Share on other sites More sharing options...
jrockstad Posted June 15, 2015 Share Posted June 15, 2015 Did you cap your extruded curves? You need a closed mesh to serve as a volume for the fluid to occupy. Quote Link to comment Share on other sites More sharing options...
rurik Posted June 15, 2015 Author Share Posted June 15, 2015 Yes, I did...Doesn't seem to make a difference Quote Link to comment Share on other sites More sharing options...
jrockstad Posted June 15, 2015 Share Posted June 15, 2015 Try ticking the 'Consolidate Faces to Mesh' option in the Extrude SOP. Quote Link to comment Share on other sites More sharing options...
rurik Posted June 15, 2015 Author Share Posted June 15, 2015 I tried that...no dice... What's weird is that this all works fine with a Font SOP, but just not with an imported EPS... Quote Link to comment Share on other sites More sharing options...
jrockstad Posted June 15, 2015 Share Posted June 15, 2015 Hmm... you've got a tough one here. I just did a quick test extruding curves from an EPS file and it seems to work fine as a FLIP object. The only thing I noticed really was that I had to untick the 'Hole Polygons' option in the Extrude SOP to get it capped correctly. If that still doesn't work, perhaps try converting to polygons and running through a Fuse SOP to make sure your mesh is watertight. If none of that works, would it be possible for you to post the EPS file you're using? Quote Link to comment Share on other sites More sharing options...
rurik Posted June 15, 2015 Author Share Posted June 15, 2015 Thanks! I tried all those things with no luck... Here is the EPS Very grateful if you can help track this issue down! https://www.dropbox.com/s/s55mp8jptpis9ks/WIP_Vector.eps?dl=0 Quote Link to comment Share on other sites More sharing options...
jrockstad Posted June 18, 2015 Share Posted June 18, 2015 Hi Alex, I had a chance to play around with that file a bit, unfortunately I think I'm stumped on this one. I tried pretty much everything I could think of... converting to different curve types, to polygons, NURBS surface, and other operations. It's quite strange, considering that Houdini won't import open curves from an EPS file, so we know that the curves are closed and if you're capping and consolidating the points on the mesh there's no reason that the mesh shouldn't be closed as well, so my assumption about that being the issue here looks to be off. If you haven't already, consider posting this on the Side Effects forum as well - someone there may have encountered this before. Best of luck! Quote Link to comment Share on other sites More sharing options...
sf_par Posted June 18, 2015 Share Posted June 18, 2015 I am just putting some guess trying using fuse node Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 18, 2015 Share Posted June 18, 2015 Not sure what you are doing, but it doesn't seem to be any problems: epsFlip_dv.hipnc Quote Link to comment Share on other sites More sharing options...
jrockstad Posted June 18, 2015 Share Posted June 18, 2015 How strange - if I open up that HIP file everything works fine, but that setup is basically exactly what I've been trying all along, and attempting to recreate it in a new scene still fails for me. Quote Link to comment Share on other sites More sharing options...
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