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How to transform primitives using spinning particles?


magneto

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Hi,

 

I am trying to animate polygons of a model using particles. They are separated using Facet's Unique Points option but when I use Primitive SOP to transform these polygons with Match Normals option, the alignment is off.

 

How can I make sure the orientation of particles matches the orientation of polygons? Also how can I spin the particles properly? I only got wavy, floating motion when I used POP Spin and Torque.

 

All I am trying to do is spin each particle randomly using a random direction.

 

 

Thanks :)

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Here's a setup to give each particle a random orientation and rotate that in a pop vop.  As for setting up the initial direction you'll need to modify this setup to give each point the correct starting orientation but this should get you going.

 

pop_rot_v001.hip

 

I wish I took take credit for coming up with this one, it's simple and clean, but alas a smarter man than me came up with it.

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That's the one mestela!  Nice work.  I spent all of yesterday trying to rotate a bunch of feathers along their own axises and the makeinstancetransform node in your setup ended up being exactly what I needed.  I always struggle to build the rot data I need in vops.

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