bestxhh Posted June 22, 2015 Share Posted June 22, 2015 Agent how to do a custom role animation Hi I'm doing a football field crowds When I use Houdini's own asset to animate the characters The animation is exported to the disk by agent. But if I want to import a character animation from Max I found that using agent to export the animation will be a mistake. I checked the difference between the animation in the Houdini asset and the animation that I imported from the outside. Found that the Houdini asset is provided with the character animation is a skeleton bound But I'm not going to get out of the animation from the outside, so I can't get him out of agent. I would like to ask you this kind of situation, how can I get my own role animation agent to my disk to use the crowdSource node to call it? THX! Quote Link to comment Share on other sites More sharing options...
br1 Posted June 23, 2015 Share Posted June 23, 2015 Not totally sure about what you need here, This video from another thread could be useful http://forums.odforce.net/topic/17105-short-and-sweet-op-centric-lessons/?p=135253 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.