junaid Posted June 23, 2015 Share Posted June 23, 2015 Hey Folks,I am doing this geoWrap thing where I can deform master geo in rest position with animated geo, this solution works in most of the cases but sometime when animated geo turns more than 90 degrees it kind of offsets deform geo to stay on top of animated geo, attaching example file.Thanks,Junaid geoWrap.hip Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 23, 2015 Share Posted June 23, 2015 Put your PolyExtrude SOP after the vopsop there instead, seems to work fine. Quote Link to comment Share on other sites More sharing options...
junaid Posted June 24, 2015 Author Share Posted June 24, 2015 yeah it does to certain extend but not in all the situations, I want achieve with using normal direction. Quote Link to comment Share on other sites More sharing options...
junaid Posted June 24, 2015 Author Share Posted June 24, 2015 Okay got it, basically I subtracted the main geo rest position to ray it on the deforming geo and later displaced the geometry back with by using deforming geo normals and length of subtraction of rest geo.I attached the file here, if anyone interested. Quote Link to comment Share on other sites More sharing options...
junaid Posted June 24, 2015 Author Share Posted June 24, 2015 Sorry forget to attach the file in post. geoWrap_v02.hip Quote Link to comment Share on other sites More sharing options...
anim Posted June 24, 2015 Share Posted June 24, 2015 use PointDeform SOP, it will work even for more extreme situations than this Quote Link to comment Share on other sites More sharing options...
junaid Posted June 25, 2015 Author Share Posted June 25, 2015 ahh cool, point deform sop is in 14.. sadly our production is locked for 13 for this. I guess I can do the same in 13. Quote Link to comment Share on other sites More sharing options...
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