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tell mantra to stop refinement using vm_preview

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hi there,


following up on this topic


I want to preview pyro sims by rendering a low quality version of the shot. IPR gives me a superfast preview with mblur, holdouts, shadows etc.... Even when scrubbing, the update is fast.


Using vm_preview I can add the preview render ability to my mantra node and then render a sequence to mplay or disk. 


But I cant get mantra to stop rendering and continue with the next frame. It gets stuck in the gradual refinement phase.


Is there a way to tell it when to stop?



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