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Procedural Terrain Generation In Unreal with the Houdini Engine


Ben Mears

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there was a demo at the SideFX booth at siggraph of some awesome work done at Microsoft regarding environments and the houdini engine in UE4.

not sure if its available by now but it was really impressive tech.

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Go Go Igad :P, nice work, especially from a technical point during a specialization project, when you still have the graduation project to go :)

 

It looks quite good as well, with the exception that the water borders are too steep,

but thats something really easy to fix I guess :P

Edited by acey195
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