eistan Posted July 4, 2015 Share Posted July 4, 2015 hi all i wanna to make sidewalk with uniform distribution my object and with right joints at the corners , but i dont know how. i use sweep or just polyframe node, anyway, with Resample node i have problem, if Resample by Polygon Edge is on, the corners is right, but distribution is not uniform, and if Resample by Polygon Edge is Off, all the way around (see the image) Anyway, I want to make to curb fit to being close to the corner and do not stick out, but dont know how( Or maybe someone saw working asset with sidewalk =) Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 4, 2015 Share Posted July 4, 2015 What you probably want to do is carve up the primitives (carve node in breakpoint mode range between 0 and 1) after resampling, so each segment becomes its own primitive, then measure the perimeter of each prim using a measure node. After that you want to scale the pieces by comparing their size, compared to the measured primitive length, I would suggest using an attribute wrangle for this in primitive mode Quote Link to comment Share on other sites More sharing options...
eistan Posted July 5, 2015 Author Share Posted July 5, 2015 (edited) but how to do so each point is break\disconnect, and i get only lines ? carve do it by hand, but i need to do it automaticly Edited July 5, 2015 by eistan Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 6, 2015 Share Posted July 6, 2015 (edited) What you probably want to do is carve up the primitives (carve node in breakpoint mode, range between 0 and 1) after resampling, so each segment becomes its own primitive, then measure the perimeter of each prim using a measure node. After that you want to scale the pieces by comparing their size, compared to the measured primitive length, I would suggest using an attribute wrangle for this in primitive mode Edited July 6, 2015 by acey195 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 6, 2015 Share Posted July 6, 2015 You may also want to try out the Refine node in "UnRefine" mode (set First U=0.0 and Second U = 1.0). Crank up the tolerance and you may be left with only the essential points that define your shape. Quote Link to comment Share on other sites More sharing options...
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