Jawla Posted July 8, 2015 Share Posted July 8, 2015 Hi Guys I have a Maya scene exported out as Alembic cache. It has a very fast moving characters and camera. I want to retime the cache and slow it down. It was easy to retime the characters with Timewarp but how do I retime the camera Please Help.Also what would be the best solution to sim fast moving objects Substeps or retiming the shot. Thanks Quote Link to comment Share on other sites More sharing options...
woodenduck Posted July 8, 2015 Share Posted July 8, 2015 My first instinct would be to use chops. Can you post a scene? Quote Link to comment Share on other sites More sharing options...
Jawla Posted July 9, 2015 Author Share Posted July 9, 2015 My first instinct would be to use chops. Can you post a scene? Thanks for the quick feedback but I retimed in maya and exported out the camera again. Quote Link to comment Share on other sites More sharing options...
scorpes Posted February 3, 2020 Share Posted February 3, 2020 I'm stuck with the same problem, any easy way to do this in Houdini? Here is someone that is using an approach with custom script: Quote Link to comment Share on other sites More sharing options...
nAgApAvAn Posted March 28, 2021 Share Posted March 28, 2021 (edited) scorpes here is the thread showing simplified chops stretch method to retime the camera animation I thik this is for houdini camera https://forums.odforce.net/topic/27299-camera-motion-retime/ for alembic camera there are 2 Frame related parameters Frame(adjust the start frame to match the fps) and Frames per second(multiply with the amount of slow motion needed like( 1/2 speed means 2 and quater means 4)) of the Alembic Archive obj file adjusting them will make the camera/animation/whatever inside gets slow motion. probably duplicate the alembic cam and rename as slow motion Edited March 28, 2021 by nAgApAvAn found accurate solution Quote Link to comment Share on other sites More sharing options...
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