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MilanSuk

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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com).
It's a plugin for creating incredibly large rigid body simulations on average PC.
The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.
The plugin is free and without limits! So you can create truly stunning massive simulations.
BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources.
 

 

Official repository on Github.

 

 

Main features:
- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit), Linux(64bit) and OSX(64bit)

 

 

Links:
Houdini: www.sidefx.com
LinkedIn: www.linkedin....Houdini-4796605

More author's videos: vimeo.com/user3251535

 

 

Create freely, simulate quickly and enjoy fully!

Best wishes,
Milan Suk

Edited by MilanSuk
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Hi MilanSuk!

 

Could you explain the difference beetween your SOP implementation and the native DOP one?

Is there any advantage of using one over an other?

 

Thanks in advance,

 

Boris

Edited by boby
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Hi Boris,

The biggest advantage is performance and lower memory footprint. Also some Houdini users want to stay in same network(SOP) over learning how dop's work.

BulletSOP is out over than 2years and was used in first-class movies for eg. Chappie, San Andreas(large Skyscrapers destructions) and other's ...

Edited by MilanSuk
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