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UV render problem


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I've got a problem with using uv render. When you making unwarp everything is ok, you've got an image like you see in uv viewport, but if you are using uv project, the rendered image is completely different from the uv viewport. 

Below is image illustrating my words:
 

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Looks like your UVs overlap.

Thanks for the answer. But is there a way to render only visible parts, removing overlapped parts, using uv render? I have a case where i try to render animated uv texture for mapping and some parts nearly always overlapping.

Edited by sandzuro
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