sandzuro Posted July 10, 2015 Share Posted July 10, 2015 I've got a problem with using uv render. When you making unwarp everything is ok, you've got an image like you see in uv viewport, but if you are using uv project, the rendered image is completely different from the uv viewport. Below is image illustrating my words: Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 10, 2015 Share Posted July 10, 2015 Make sure you have vertex UVs. Also stop crossposting. 1 Quote Link to comment Share on other sites More sharing options...
sandzuro Posted July 11, 2015 Author Share Posted July 11, 2015 Thanks, and sorry for cross posting. Quote Link to comment Share on other sites More sharing options...
sandzuro Posted July 14, 2015 Author Share Posted July 14, 2015 (edited) I've got yet another problem with UV's. There are tile like arterfacts on uv render. Edited July 14, 2015 by sandzuro Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 14, 2015 Share Posted July 14, 2015 Looks like your UVs overlap. Quote Link to comment Share on other sites More sharing options...
sandzuro Posted July 14, 2015 Author Share Posted July 14, 2015 (edited) Looks like your UVs overlap. Thanks for the answer. But is there a way to render only visible parts, removing overlapped parts, using uv render? I have a case where i try to render animated uv texture for mapping and some parts nearly always overlapping. Edited July 14, 2015 by sandzuro Quote Link to comment Share on other sites More sharing options...
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