PanosRS Posted July 14, 2015 Share Posted July 14, 2015 Hello everyone! My name is Panagiotis ("Panos") Zompolas and I'm the CTO of Redshift. For those of you that have never heard of it, Redshift is a GPU-accelerated, physically-correct, production-quality renderer. It offers biased rendering capabilities (such as point-based GI) as well as brute-force-style techniques. It supports out-of-core geometry and textures which allow efficient rendering of scenes the can exceed the GPU memory limits. Also supported are layered/deep EXR, volumetric lighting, hair, deformation/transformation blur, a comprehensive list of AOVs, multiple light types, visibility flags, UDIM/UVTILE support, height/vector displacement, tessellation with crease control, light/shadow object links and many more. For more info, please visit www.redshift3d.com. Redshift is commercially available for Softimage and Maya (3dsMax plugin currently in alpha) and currently in use by many small-to-medium studios as well as a few larger ones. Chances are you’ve already seen at least one Redshift-rendered production in the last few months! Since our v1.0 release a bit more than a year ago, we've been constantly receiving requests to support other 3D apps such as Houdini. Well, we’re happy to say that the time has finally come to expand the Redshift family! So we’d like to use this opportunity to invite any good Houdini plugin developers that might be interested in helping out with this endeavor! There are multiple different ways this could work out in terms of responsibilities, workload and rewards - we'd prefer to discuss these privately. FYI, our in-house developed plugins are written using our own Redshift API. Redshift's comprehensive and rapidly evolving feature set means a great level of integration should be possible, as evident in the currently released plugins. Finally, if you're not a plugin developer but you'd like to see Redshift support for your favorite 3d app and happen to know someone that might be interested, please kindly let them know of this opportunity! Any interested parties should email us at: developers@redshift3d.com Kind regards, -Panos 1 Quote Link to comment Share on other sites More sharing options...
Nour Almasri Posted July 14, 2015 Share Posted July 14, 2015 Waiting for this from one year ago , our pipeline is based on softimage and redshift , and what holding us from switching over to Houdini is redshift plugin for it , so we can't help with developing plugin , but we can help with feedback and suggestion for workflow and find a bugs in production project . Quote Link to comment Share on other sites More sharing options...
Atom Posted July 14, 2015 Share Posted July 14, 2015 I looked into developing an exporter from Houdini to Redshift but Redshift does not seem to have an open API like Renderman or Arnold. Quote Link to comment Share on other sites More sharing options...
PanosRS Posted July 14, 2015 Author Share Posted July 14, 2015 Hello, Indeed, the Redshift API is not currently public. But that will change in the next couple of months or so. -Panos Quote Link to comment Share on other sites More sharing options...
Atom Posted July 15, 2015 Share Posted July 15, 2015 Cool, I look forward to trying out Redshift then. Quote Link to comment Share on other sites More sharing options...
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