Rocky Posted July 22, 2015 Share Posted July 22, 2015 Hi, I am new to Houdini. I am used to with PF flow and TP workflow. I am bit confuse about how to spawn particles at RBD collision. I would appreciate if any body help me. Thanks Rocky particle at collision.hipnc Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted July 22, 2015 Share Posted July 22, 2015 I can't open your file at the moment, but try to put down a debrissource Sop after your dopimport Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 23, 2015 Author Share Posted July 23, 2015 (edited) Thanks Diego for instant reply. I tried but it is not worked for me. Previously attached file has simple setup which is simple sphere falling on ground and spawn particles on ground. Make sure that sphere is active RBD in simulation. Umesh Edited July 23, 2015 by Rocky Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted August 20, 2015 Share Posted August 20, 2015 Attached file to fix issue. Sorry, I had to completely relay out your scene to where it made sense in my head. Also, you had your impact analysis at the wrong place, I'm pretty sure it only works for rbd objects, not popobjects. particle at collision_FIX.hipnc Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted August 20, 2015 Share Posted August 20, 2015 (edited) Also, there is a dop import records node that will allow you to import your impact data into sops. You can emit particles based on if it has collided doing it that way as well. I updated a couple things in here for you. The impact analysis part I was just messing around with. Just to show you how to hook it up. I didn't get it to emit the particles. particle at collision_FIX.hipnc Edited August 20, 2015 by Tyfx567 Quote Link to comment Share on other sites More sharing options...
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