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How to merge the two meshes?


bestxhh

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In this case you could probably get away with just ray'ing one of top of the other. For more complex setups/shapes you can use VDB's, but as I said, don't think it's necessary in this case.

 

Edit: Oh, I just got to think about how you set this up, if these are just out of the ripple solver, you could probably just feed one solve into the next one, thus stacking the effect instead of solving one, then another and combining them.

Edited by Farmfield
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if your grid has the same topology for both of them and you have stored rest attrib of initial flat grid then you can just connect them both into wrangle and do:

vector a = @P-v@rest;
vector b = point(1, "P", @ptnum) - v@rest;

@P = v@rest + a + b;
Edited by anim
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