dextervfx Posted August 13, 2015 Share Posted August 13, 2015 Been trying to get a flip vdb collisions pipeline setup but i can`t get the velocity to simulate right . flip.hip Quote Link to comment Share on other sites More sharing options...
timfagan Posted August 14, 2015 Share Posted August 14, 2015 (edited) I'm not sure if this is what you're after, but you can adjust the forces on the fluid to change the look: In the flip solver, there's a collisions tab, and you can adjust the force scale. This will scale up or down any forces acting on the fluid, so you can create more splash for example. I think this was a force scale of 8 or 10 (and increased resolution). You can also adjust the feedback scale on the solver tab so that forces from the fluid effect other bodies. The box I used here is a rigid body falling under gravity, so to make the box float, you can just increase the force scale as it's default to zero. Edited August 14, 2015 by kayman Quote Link to comment Share on other sites More sharing options...
dextervfx Posted August 14, 2015 Author Share Posted August 14, 2015 My problem is that I have very few collisions , and they are not behaving correctly , they start too early and the particles go straight up Quote Link to comment Share on other sites More sharing options...
Atom Posted August 14, 2015 Share Posted August 14, 2015 In the AutoDop network select your geo1 static object node and turn off Use Volume Based Collision Detetction. Quote Link to comment Share on other sites More sharing options...
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