fatboYYY Posted August 31, 2015 Share Posted August 31, 2015 Hey, in my scene I want to let an object fly across a flat fluid surface without touching it. The object would still create windforce and manipulate the water. How would I go about recreating this effect? Thanks, -fatoY Quote Link to comment Share on other sites More sharing options...
Atom Posted August 31, 2015 Share Posted August 31, 2015 (edited) Just install a force (wind) right before gravity in your AutoDop network, the object is irrelevant in this case. You could also just animate a rigid body traveling across the surface. Then hide that part during rendering. Edited August 31, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
fatboYYY Posted August 31, 2015 Author Share Posted August 31, 2015 Adding windforce didn't give me satisfying results at all. It applied the force to all particles, while I just wanted it to affect the ones on the surface. Animating a rigid body object only gave me results when it was directly interacting with the fluid. It gave me mediocre results, but it's a starting point. Quote Link to comment Share on other sites More sharing options...
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