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Rendering a volume as a hard surface


j00ey

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I'm sure I've read about this before but I can't find any information about it at the moment.

 

Can anyone tell me if it's possible to render a volume as if it were polygonal geometry? What I'd like to be able to do is use a density threshold and somehow ray march through the volume until hitting the threshold and at that point is the hard surface - much like converting an SDF or VDB to polys but at rendertime.

 

Maybe I imagined that you could do it...

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