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Pyro Smoke Artifacts


lloydwood

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Hello,

 

I'm sure this is something simple but I could do with a pointer.

 

I'm getting these streak artifacts in my pyro sim (I've looked at the other topics on here and not found quite the same issue I'm having). I'm not sure what's causing them. I have noise on my emitter, a bit of disturbance and a bit of turbulence (I'm not using any other shaping fields other than dissipation). I guess any one of these could cause this odd pattern but I'm not sure which. It's a fairly low-res sim in this example but at a higher res, it's the same with smaller streaks.

Any pointers would be great.

post-5774-0-10728300-1441375334_thumb.jp

post-5774-0-52104000-1441375342_thumb.jp

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  • 5 months later...

Strange. I am getting these artifacts, too. But without using any disturbance (just density, vel and temperature with a tad of dissipation).

 

It also feel like these areas are not behaving correctly, as the smoke just stays there while the rest of that smoke is getting pushed upwards by density.

 

It was great to know what exactly is causing these streaks, not only that it happens when there is too much dissipation (which I already knew), but what is happening under the hood that is leading to those artifacts.

Any ideas?

 

 

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I could only guess without a hip file (hint hint).

 

density gets pushed around by velocity. velocity gets pushed around by itself and outside forces. a counter pressure is solved for to make the system divergence free. 

-it could be velocities that you are not intending (some fan force, really small scale on curl noise velocities in the source, scale too high in some velocity altering field like turbulence)

-it could be the system being pushed too hard and the solve isn't accurate enough, see timescale, substeps, cfl condition

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  • 4 months later...

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