abvfx Posted September 11, 2015 Share Posted September 11, 2015 (edited) Something i have been working on recently. I'm still tweaking the geometry, maps and started on the fur. Gonna be doing peach fuzz, eyebrows, eyelashes and obviously hair. Probably various hairstyles because i have tons of reference. I have also been testing different blendshape and corrective methods. I think i have something that works well, best of all it's fast. But more on that when i have developed it more. Zbrush Screenshots - details are separated out into layers so i will be tweaking how much i push them. Base Geometry / Topology So that's the geometry, anything else im sure you will see in other posts. Test render so far - A little saturated and SSS is a bit thick but its a start Default Mantra Surface Shader. Col, Spec, Disp, Gloss, SSS map. Have yet to do an Attenuation map. Edited June 8, 2016 by abvfx 2 Quote Link to comment Share on other sites More sharing options...
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