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Subdivision problem


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http://savepic.su/6101802.jpg

http://savepic.su/6102826.jpg

 

Hello, im trying to handle a problem with my model. I've modelled pokeball in blender, exported it to houdini as fbx and can't get it to render properly (polygonm as subdivision). I used facet, bevel, crease attribute and etc, but nothing works for me.

I would like to hear any advices before i give up and re-model it from scratch.

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Inside Blender, put your mesh into edit mode and select all faces. Then choose Triangles to Quads under the Mesh/Faces menu of the 3D viewport. This will attempt to convert triangle into quads. The triangles I see in your posted image should be convertable using this method. Also try applying a SubSurface modifier in Blender before you export. If it looks good there it should port to Houdini ok.

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