Jump to content

Depth pass comp issue


Recommended Posts

Hi,

I am facing a weird issue when i am trying to comp my z depth from file rendered from Houdini in Nuke. I am getting weird red edges even if its not in focus that blurs it. Also blur is so weird. I know for sure its not the problem of Nuke because z defocus node is working well with another exr I downloaded over internet. I don't know what I am missing.

Any pointer will be very helpful.

Thanks

post-10148-0-43939700-1442255106_thumb.p

post-10148-0-40356200-1442255111_thumb.p

post-10148-0-75327400-1442255171_thumb.p

Link to comment
Share on other sites

It's the bottom option - Object With Most Pixel Coverage (no filtering)

 

Gaussian won't work as Z-depth is based on float values, and where you have smooth anti-aliased edges it is interrupted as a different depth.

 

The very best thing to do is probably render with 'Sub-Pixel Output' checked - then do you defocus on it, then reformat it down in Nuke.

 

Of course then a another cool method is use Deep output and  Bokeh from http://peregrinelabs.com/bokeh/ :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...