thx1138 Posted September 15, 2015 Share Posted September 15, 2015 Hi, houdini folks! I've a character that should be tied by a rope. I mean to use wiresolver with "Rest Geometry" option for wireobject switched on. But selfcollision is not working for wires. It penetrates always. I wish you help me with any advice! selfcollision_wiresolver.hip Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted September 15, 2015 Share Posted September 15, 2015 (edited) Hi, Oleg. I realy don't know what it was but I've fixed a couple of params in your file and now selfcollision works) Also I think you should try doing ropes with new PBD solver maybe it will be faster and more directable selfcollision_wiresolverFix.hip Edited September 15, 2015 by Artem Smirnov Quote Link to comment Share on other sites More sharing options...
thx1138 Posted September 16, 2015 Author Share Posted September 16, 2015 (edited) Thank you, Artem! It works perfectly. Edited September 16, 2015 by thx1138 Quote Link to comment Share on other sites More sharing options...
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