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Strawberry Modeling Help


7ofDiamonds

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I'm trying to model a very detailed strawberry. I'm a little confused as to how I should approach this. 
This is what I have at the moment, and I think it's ugly (can only be viewed from certain angles). I feel like I'm over-complicating this. I could use some guidance on this.

  

post-12698-0-09350900-1442528750_thumb.j

 
I've also attached a hip file so you can take a look and give me some feedback. Thank you!

strawberry.hipnc

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the new scatter relaxation stuff might be worthwhile to try out here.  model out your base shape, then scatter some points with a TON of relaxation and see if you get a good distribution of seeds.  really, the seeds and their distribution really are probably the biggest key to a strawberry.  prolly need to weight the points to be more towards the tip (use a point node and then use Cd as your density attr for the scatter -- lighter color = more points).

 

after you get your distribution, you should be able to come up with some means to add dips in the surface at each seed thru a number of different means.

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  • 3 weeks later...

the new scatter relaxation stuff might be worthwhile to try out here.  model out your base shape, then scatter some points with a TON of relaxation and see if you get a good distribution of seeds.  really, the seeds and their distribution really are probably the biggest key to a strawberry.  prolly need to weight the points to be more towards the tip (use a point node and then use Cd as your density attr for the scatter -- lighter color = more points).

 

after you get your distribution, you should be able to come up with some means to add dips in the surface at each seed thru a number of different means.

 

 

hi kev, the first example attached resembles your file whereas the second file contains pretty much miles` approach, i guess.

 

Hi Miles and Konstantin.

 

Sorry for the late reply. Just wanted you to know that your comments didn't go unnoticed. I actually did use you guys's suggestions and did some tweakings with what I previously had. Thank you guys so much for your help. Here's a still of the shot (it's an old school POP to metaball fluid sim).

 

e26uw19gek.jpg

 

Once again, thank you guys :)

Edited by 7ofDiamonds
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