aespar Posted September 21, 2015 Share Posted September 21, 2015 Hello , I'm working on project where ship is moving thru the ocean. I done splash tank sim for water surface , blend it on ocean surface. It's look like i want to look. But now i got problem , we all know when ship is moving he generate foam , bobbles etc. So my problem is : 1) How in easy way foam from splash tank can go on ocean surface ? Or it's not possible in easy way ? Ofc i can make bigger splash tank , but it eat alot of time to render it, and ocean surface got possible to have or create foam. (if you got idea , tutorial , even hint what i can write in google to search it i will be thankful ) 2) How make foam look realistic (in splash tank) ? My foam look like Dish soap in sink ..... In dreams my foam look like on that test video : Even if you read it and don't write anything i say big THX for interest of my problem (most of my post is about problems .... Guy with problems .... so common .... ) Quote Link to comment Share on other sites More sharing options...
xs2222 Posted September 22, 2015 Share Posted September 22, 2015 Haha ha man your post made me crack up ....whatever problem (most of my post is about problems .... Guy with problems .... so common .... ) well to answer your question , use particle liquid for foam generation, get your vdb in the foam bit to a lower value , then you would get dish soap look good luck Quote Link to comment Share on other sites More sharing options...
aespar Posted September 22, 2015 Author Share Posted September 22, 2015 Haha ha man your post made me crack up ....whatever problem (most of my post is about problems .... Guy with problems .... so common .... ) well to answer your question , use particle liquid for foam generation, get your vdb in the foam bit to a lower value , then you would get dish soap look good luck Thx for idea , got little more question maybe i tell more about project : I don't made big liquid tank , my tank is small and is moving with object. So that why i got little problems ( surface from liquid is blend on ocean surface) . Tell me please what is better idea ? Like mine ? Or like you can see on video : Can you tell me on that video foam is created from liquid simulation ? Because i was think its impossible to get that look , and you need get it from ocean surface. So better change idea of project ? Or i can still fight for some nice look ? Quote Link to comment Share on other sites More sharing options...
ryew Posted September 22, 2015 Share Posted September 22, 2015 I would recommend posting a video of your own results and an example .hip file demonstrating the results you are having trouble with in your simulations instead of posting videos of other artists' work; it would be easier for people to help you if they can see what you are seeing Quote Link to comment Share on other sites More sharing options...
NSugleris Posted September 22, 2015 Share Posted September 22, 2015 I'm trying to understand the question? Are you asking how to get the foam and splash to follow your deformed ocean plane?? Usually I just run the splash and foam through the same deformer. Really not sure if that's what you're referring to lol. Quote Link to comment Share on other sites More sharing options...
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