fraspo Posted September 23, 2015 Share Posted September 23, 2015 Hi everyone, as the title says: I am importing a digital asset into Maya with Houdini Engine and, while everything seems to work kinda ok, the UVs are somehow different (and wrong) in Maya.I can't post the original scene for it is a production scene but basically I just have a bunch of tubes with polycaps and their relative UVs. I've attached a self explenatory image.Does anybody knows why is this happening?If so how can I fix it?Thanks everyoneCheers Quote Link to comment Share on other sites More sharing options...
MrScienceOfficer Posted September 23, 2015 Share Posted September 23, 2015 (edited) File a bug report, Houdini often seems to have interoperability issues with UVs. Edited September 23, 2015 by MrScienceOfficer Quote Link to comment Share on other sites More sharing options...
gui Posted September 23, 2015 Share Posted September 23, 2015 I had some problems with maya´s uv´s, but with alembics. Deleting all other attributes solved the problem. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 23, 2015 Share Posted September 23, 2015 (edited) I had some problems with maya´s uv´s, but with alembics. Deleting all other attributes solved the problem. I heard that deleting Maya solves the problem too. Edited September 23, 2015 by fântastîque Mântragorîè 1 Quote Link to comment Share on other sites More sharing options...
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