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fraspo

HDA to Maya - UVs don't get transferred right

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Hi everyone,

 

as the title says: I am importing a digital asset into Maya with Houdini Engine and, while everything seems to work kinda ok, the UVs are somehow different (and wrong) in Maya.

I can't post the original scene for it is a production scene but basically I just have a bunch of tubes with polycaps and their relative UVs. I've attached a self explenatory image.

Does anybody knows why is this happening?If so how can I fix it?

Thanks everyone

Cheers
 

post-13671-0-09855500-1443024880_thumb.j

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I had some problems with maya´s uv´s, but with alembics. Deleting all other attributes solved the problem.

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Guest mantragora

I had some problems with maya´s uv´s, but with alembics. Deleting all other attributes solved the problem.

I heard that deleting Maya solves the problem too.

Edited by fântastîque Mântragorîè
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