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simple? Assign shader to grains?


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HI! this is such a simple question i feel bad asking it..... ahem.... 


I'm just trying to assign a shader to my POPGrains so that I can control their shading / ambient and diffuse in particular. 


If I create a Mantra shader and drag it onto my grains, it does not seem to have an effect... What am I doing wrong?







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Just shade your actual particle GEO.  Guessing if you used the shelf tool you should see an object called "grain_particles" which is dopimporting your grains in. 


  Just drop a mantra shader on it / set it under the material tab. 


   Now on your mantra shader it will still be pulling color data based on point color, so on the shader uncheck "use point color".  





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