alican Posted October 7, 2015 Share Posted October 7, 2015 I am doing a particle sim and instancing some patels in to those particles. If I unpack them and export, it is becoming very heavy and slow. So, Is there any way to export Packed primitives with Alembic export to maya or is there any other efficient ways you are using in the pipeline? Cheers! Quote Link to comment Share on other sites More sharing options...
Maurits Posted October 7, 2015 Share Posted October 7, 2015 I believe but could be wrong but are Alembic files not packed already.At least when you import them again in Houdini they are. Quote Link to comment Share on other sites More sharing options...
alican Posted October 7, 2015 Author Share Posted October 7, 2015 Yeah its all fine in Houdini. But what I am looking for is actually that could they be directly instance objects in when I import them in to maya. Currently it is importing as geometry and when I import 100s of thausands maya will choke. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted October 7, 2015 Share Posted October 7, 2015 Yeah its all fine in Houdini. But what I am looking for is actually that could they be directly instance objects in when I import them in to maya. Currently it is importing as geometry and when I import 100s of thausands maya will choke. That's on Maya's end to deal with. I've exported packed primitives as Alembic from Houdini and imported them into Modo where they show up as instances (replicas in Modo terms). So Alembic is doing what it needs to do. It sounds like Maya is cheesing it up. Quote Link to comment Share on other sites More sharing options...
jonMeier Posted February 10, 2016 Share Posted February 10, 2016 Out of curiosity, any update on the maya cheesing it up adventure? I'm running into the same thing. Quote Link to comment Share on other sites More sharing options...
mestela Posted February 10, 2016 Share Posted February 10, 2016 Definitely maya. I think I mentioned here not long ago, but one of the RnD guys at work recompiled the alembic plugin for maya to support instancing. I'd hoped that was just because we're locked to an older build, but someone else confirmed its still broken in the latest version. Oh well. There's a few other alembic plugins for maya floating about, maybe one of those does the right thing? Maybe this one? http://multi-verse.io/ Quote Link to comment Share on other sites More sharing options...
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