toad Posted October 9, 2015 Share Posted October 9, 2015 Hi everyone! I have done a melted simulation that works perfect using flip fluid from object. The problem that I have is that the mesh of the original object change. I want to melt a perfect cube, but the corners are smoothed. Is there a way so I can melt the original mesh in high resolution?? thanks! Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 9, 2015 Share Posted October 9, 2015 Much easier to help if you post your hip file Quote Link to comment Share on other sites More sharing options...
Farmfield Posted October 9, 2015 Share Posted October 9, 2015 If you want perfect edges, I would split the sim using the viscosity as a measure of what to keep/delete, then combine that with the original mesh using VDB combine in the fluid meshing context. Quote Link to comment Share on other sites More sharing options...
toad Posted October 13, 2015 Author Share Posted October 13, 2015 I could improve a little bit more the resolution, but I can't get the original mesh. Here is the project file. cube test.hip Quote Link to comment Share on other sites More sharing options...
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