Osred Posted October 18, 2015 Share Posted October 18, 2015 Hi there. As outlined in the video below, I was wondering if something similar can be done in Houdini where you can render out on several grid planes. https://youtu.be/nyWpxJU5s4U?t=1m55s Quote Link to comment Share on other sites More sharing options...
Jason Posted October 18, 2015 Share Posted October 18, 2015 I haven't tried it but perhaps you can use an orthographic camera, and render the several passes with different Near/Far camera settings? (ie, slice it with narrow Near/Far interval) Quote Link to comment Share on other sites More sharing options...
br1 Posted October 19, 2015 Share Posted October 19, 2015 Maybe you could render your animation with a Deep Camera Map (in your mantra settings), then use Nuke to clip your deep animation and separate them into the requested picture files. I did a quick test and you can use an image to clip your deep files in Z (within Nuke), works well with volumes. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted November 1, 2015 Share Posted November 1, 2015 you can do it in the shader, just multiply your fields by a mask to reveal the slice you want. Quote Link to comment Share on other sites More sharing options...
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