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Tentacles, collide and penentration


mirHadi

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hello

 

I have a very simple setup with about 100+ tentacles on a moving thing!...

I just want the tentacles collide with each other.

 

seen a few setups here and I think those are fine but very slow, wire solver, (lots of penetration...)

in my ugly render, the penetration into each other is not obvious apparently  ( in my eye!!!) ..

that is the problem and I don't know like lots of thing how to approach to it in Houdini in an efficient way.

 

i'll be more than happy if you can help me with that. 

thank you very much

 

post-14243-0-10139300-1445382056_thumb.j

tentacles.firstRender.rar

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I know people are moving towards grain/pbd for this sorta stuff, but I've got good results with wires simming lots of colliding curves,  not too expensive. I emulated a gross-but-cool worm setup by Sam Hancock, might give you some clues (the example above it is standard wires-on-sphere, similar to your render).

 

http://www.tokeru.com/mayawiki/index.php?title=HoudiniDops#Wire_solver_with_multi_solver

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thank you mestela!

 

actually I've seen these examples before... they are good and somehow slow. so for the test I used chops. ( they were in the shadows, no collision, cheater! :)

 on the other hand, grain/pdb method looks interesting.

I'll check it out to see what happens.

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