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Export Houdini particles to Maya for shading?


cwalrus

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Hi guys - the only solution I can find online for this seems to be creating a digital asset, and using Houdini Engine in Maya to import it -but then I can't give my particles to my co-worker.

Is there any other way to export a particle sim for Maya? I've .bgeo cached it already...I just need the points.

 

 

Thanks!

 

 

EDIT: on that note, it seems like it may be impossible for Maya to recognize a .bgeo cache? 

Edited by cwalrus
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