cwalrus Posted October 21, 2015 Share Posted October 21, 2015 (edited) Hi guys - the only solution I can find online for this seems to be creating a digital asset, and using Houdini Engine in Maya to import it -but then I can't give my particles to my co-worker. Is there any other way to export a particle sim for Maya? I've .bgeo cached it already...I just need the points. Thanks! EDIT: on that note, it seems like it may be impossible for Maya to recognize a .bgeo cache? Edited October 21, 2015 by cwalrus Quote Link to comment Share on other sites More sharing options...
mestela Posted October 21, 2015 Share Posted October 21, 2015 PartIO? http://www.disneyanimation.com/technology/partio.html Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 21, 2015 Share Posted October 21, 2015 vray will import those particles as geo...crate is a cool plugin that will import ABC as particles Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 22, 2015 Author Share Posted October 22, 2015 holy cats! do you mean Vray for Maya? How? (a google of vray maya import particles turned up nothing much...) Quote Link to comment Share on other sites More sharing options...
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