Jump to content


Recommended Posts

Hello Friends, I have doubt, How do we project an image on packed primitive geometries (having very high poly counts) without unpacking them. I used copy sop to scatter the packed geometries on a plane. If i unpack the geometry the projection will work. Any one give me a good suggestion.  

Link to comment
Share on other sites

Can you do it in the shader? If you transform P into ndc space you can easily look up an image. If you store rest-p, you can make it stick to a frame.



Can you give me a detail tip please, Can't able to understand this method. I am getting projection without unpacking the geos but how to connect specific camera/UV texture. Thanks in advance

Edited by sankarakumar
Link to comment
Share on other sites

found it


you would need to plug rest VOP into P

as well as you will have to have rest attribute on your geo (using Rest SOP) before packing and simming if you want it to be projected at the rest pose and then stick with your deformation

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...