cwalrus Posted October 27, 2015 Share Posted October 27, 2015 Hey there- Just trying to apply an AOV that has the objects' hold-out mattes on the red, green and blue channels. I've been trying to replicate the .hip from this: http://forums.odforce.net/topic/12783-object-matte/?hl=%2Bobject+%2Bid+%2Bmatte but since it was a couple Houdini versions ago it doesn't work. Anyone have a simple setup for selecting the different geo's in your render pass? Thanks! Quote Link to comment Share on other sites More sharing options...
anim Posted October 27, 2015 Share Posted October 27, 2015 http://forums.odforce.net/topic/16070-object-mask-passes/?p=106306 http://forums.odforce.net/topic/16070-object-mask-passes/?p=106311 Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 27, 2015 Author Share Posted October 27, 2015 Yep yours was the one I quoted above! I was relying on the .hip file from your post, but after reading more carefully I could apply your process to Houdini 14 just by going step by step. Thanks! I've posted a H14 version for anyone who may need it. (and just FYI, two things that tripped me up - One was neglecting to actually check the display flag on the attributeCreate node. This matters!! The other was the necessity to actually dive into the Clay node and create a parameter node) Test_Object_id.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted October 27, 2015 Share Posted October 27, 2015 not sure if you referred to my file as the the file from link referenced in my previous post still works in H15 http://forums.odforce.net/topic/16070-object-mask-passes/?p=106311 Quote Link to comment Share on other sites More sharing options...
cwalrus Posted October 27, 2015 Author Share Posted October 27, 2015 No - your file works perfectly. It just uses nodes that are different now- like the Clay node and mantra node - they have different parameters from one version to the next. And when trying to figure out how to replicate it exactly, it's easier to compare current version to current version... Quote Link to comment Share on other sites More sharing options...
anim Posted October 28, 2015 Share Posted October 28, 2015 ah, sure the important part is actually material independent as it's about the Parameter/Bind node that you can recreate in any material, glad you figured that out Quote Link to comment Share on other sites More sharing options...
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