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Particles explode with imported geo using PBD


Hiro_FX

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Hi!

I'm having a problem using PBD when it collides with an imported animated geo but not when I'm using an animated geo created in Houdini. Dunno exactly why particles are just shooting out with one and not the other.

 

I've tried converting the geo (alembic and chached out as bgeo) with an Iso offset, a VDB convert from polygons and end up using the Deforming Object shelf tool. I've tried incresing the substeps, increasing Constraint Iterations and set Scale Kinetic to 1.. and still nothing. I've run out of ideas and can't find a solution anywhere.

 

(I know it explodes the 1st frame, but I'm not worried about that :D ).
 

I've attached a HIP file (H14) and some previews.

 

Any help would be nice :)
Thank you!

sandWalking_test_houdiniGeo.mov

sandWalking_test_importedGeo.mov

Edited by Hiro_FX
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Hi Dave,

 

looking at the movs it seems like the velocity scale is wrong. Maybe adding a trail node to compute the velocity after importing the geo can help. Not sure as we don't have the actual geometry attached. Can you upload it?

 

Cheers,

Marco

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Hi Dave,

 

looking at the movs it seems like the velocity scale is wrong. Maybe adding a trail node to compute the velocity after importing the geo can help. Not sure as we don't have the actual geometry attached. Can you upload it?

 

Cheers,

Marco

 

Done!

And thank you! :)

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The problem is that I cannot share more than that of the model right now.  :wacko:

I've tried adding a Trail node to compute velocity and nothing, still doing the same reaction. I imported another animated geo ( https://code.google.com/p/alembic/downloads/detail?name=Alembic_Octopus_Example.tgz ) and it works perfectly. So I guess is what you said about the Velocity scale of the model, but dunno what else I can do.

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