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POP grains, how to make it bounce ?

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I have a small issue with the pop grains in dops. I'm using it to manage collisions between a large number of objects and I need the objects to be able to bounce on other RBD colliders.

Is it even possible with pop grains ? I can't get around the basic behaviour of the grains sticking together. To cut the long story short, I need the piling, but with bouncing :)


Thanks !

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For anyone interested, the POP Grain node generates an attribute named ispbd. The default value is 1, and causes the POP Grains to override the POP Solver behaviour.

When set to 0, the POP solver works as normal but the beauty of it is that you still have the interparticles collision and stacking from the POP Grains.

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