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Principled Shader Opacity?


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Hi!

 

Refraction is per se missing on the principled shader. The principled shader does not support it out of the box. You might want to use the refraction component, but I dunno.

I've read somewhere how to mutate the principled shader to support this, but I don't find it anymore....

 

You might want to try build your own one:

http://www.sidefx.com/docs/houdini15.0/shade/build

at the bottom, or use a glass preset.

 

The principled shader is nothing more than a prebuild ubershader if you want to say.

Edited by gekkonier
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