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vdbfromparticlefluid mesh - texture sliding


xs2222

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Hello

 

i am converting vdbfromparticlefluid for the mesh surface and trying to add an arbitrary texture to the meshed surface, and as you guessed right the texture slides as expected,

tried rest sop , and did not work , any other way to make an external texture stick to the generated mesh surface 

 

If some of you have tackled this issue any insight on this would be great 

 

Cheers,

J

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you're tyring to texture frame 1 of your mesh and hope that it moves with the mesh as it animates?

 

if that's what you're aiming for, you could try advecting your mesh by your particle field to push it forward a frame, then transfer the uv's to the vdbmesh for that frame (or advect the current mesh backwards to grab uv's from the prev mesh).

 

the problem will be when things split up and you interpolate uv's and streak texture.

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