ParticleSkull Posted November 15, 2015 Share Posted November 15, 2015 (edited) It was a bit hard to write what's going on properly so I decided to record a video. I forgot to say that what is being visualized, in the particles, is the viscosity. Blue particles = 0 viscosity and white particles = 100000. What I need to know is how can I animated this box object and keep transfering it's attributes to the particles properly.If anyone have some time to check it, the scene is attached.Thx again,AlvaroFlip Viscosity Animation.hipnc Edited November 15, 2015 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
anim Posted November 15, 2015 Share Posted November 15, 2015 in your sopsolver1/object_merge1 set Transform to Into This Object if you want your geometry to update the reason is that the default imports just geometry in local space of the object you are merging from to local space of object you are merging to therefore it will not update with your object level animation Flip_Viscosity_Animation_fix.hipnc Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted November 15, 2015 Author Share Posted November 15, 2015 That was easy Tank you very much, Tomas.Best,Alvaro Quote Link to comment Share on other sites More sharing options...
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