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Inherit Viscosity from Animated Object


ParticleSkull

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It was a bit hard to write what's going on properly so I decided to record a video. 

I forgot to say that what is being visualized, in the particles, is the viscosity.

Blue particles = 0 viscosity and white particles = 100000.



What I need to know is how can I animated this box object and keep transfering it's attributes to the particles properly.

If anyone have some time to check it, the scene is attached.

Thx again,
Alvaro

Flip Viscosity Animation.hipnc

Edited by ParticleSkull
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in your sopsolver1/object_merge1

set Transform to Into This Object if you want your geometry to update

the reason is that the default imports just geometry in local space of the object you are merging from to local space of object you are merging to

therefore it will not update with your object level animation

Flip_Viscosity_Animation_fix.hipnc

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