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How get pyro wave like this !


aoisaki

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Hey,

I'm sure there are many ways of doing this effect.
But I quickly put together a scene file for you, in case you would like to look at my approach.

 

Basically, I animated a polygon Circle object, gave it a Trail to Compute it's Velocity and used that as an emitter in the Pyro simulation.

I also deleted the circle from the center, to stop the emission, but you can also deactivate it on your Source node.

 

Also you can emit particles as well from the center and used that as a source emitter, just make sure that you have Stamp Points Method on your Fluid Source node under Scalar Volumes Tab.

 

I hope this helps a little.

 

Cheers,

Laszlo

 

 

shockWave_rnd_v001.hip

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Hey,

I'm sure there are many ways of doing this effect.

But I quickly put together a scene file for you, in case you would like to look at my approach.

 

Basically, I animated a polygon Circle object, gave it a Trail to Compute it's Velocity and used that as an emitter in the Pyro simulation.

I also deleted the circle from the center, to stop the emission, but you can also deactivate it on your Source node.

 

Also you can emit particles as well from the center and used that as a source emitter, just make sure that you have Stamp Points Method on your Fluid Source node under Scalar Volumes Tab.

 

I hope this helps a little.

 

Cheers,

Laszlo

 

Your set up is amazing!

 

nice & clean to understand!

 

Thank you very much !

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