Sidekick Posted November 21, 2015 Share Posted November 21, 2015 Hello, I'm missing something simple I'm sure but this has stumped me. Prior to Houdini 15 I've been using the same setup for a while to displace geometry with a texture map. The setup uses a vopsop and work exactly as expected. Upgrading to Houdini 15 and switching to a Attribute Vop the setup no longer works when using a texture. Displacing using procedural noise works the same as before. What am I missing? Thanks displace.hipnc Quote Link to comment Share on other sites More sharing options...
mawi Posted November 21, 2015 Share Posted November 21, 2015 (edited) Hello, I'm missing something simple I'm sure but this has stumped me. Prior to Houdini 15 I've been using the same setup for a while to displace geometry with a texture map. The setup uses a vopsop and work exactly as expected. Upgrading to Houdini 15 and switching to a Attribute Vop the setup no longer works when using a texture. Displacing using procedural noise works the same as before. What am I missing? Thanks displace.hipnc The uv node is set to create vertex uv´s, but the attribute vop is set to run over points. Edited November 21, 2015 by mawi Quote Link to comment Share on other sites More sharing options...
Sidekick Posted November 22, 2015 Author Share Posted November 22, 2015 Thank you. I don't think I would have ever realized that. Thanks again. Quote Link to comment Share on other sites More sharing options...
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