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FBX Question


cowboy71

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Hello,

I have a model of a house which is made of many pieces for destruction.  I originally brought in an OBJ of the house just for testing and everything worked great.   I'm now bringing in the FBX with textures into the simulation.  Everthing imports correctly as expected.  However, I have the FBX node now which inside has many parts as geo nodes.  My question is how to make this file into one bgeo, that I can object merge into the simulation, or perhaps I'm going about it wrong, but I'm just trying to replace the obj with the fbx.

Thanks

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Have you tried adding a Merge at the bottom of the FBX subnet? Connect all object parts to the Merge. After the Merge add a NULL and name it something like FBX_OUT. Then you can use an ObjectMerge and point the SOP path to the NULL in the FBX subnet.

Edited by Atom
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Man, sooo close.  I noticed that inside the main FBX all the file nodes have a transform number so when I bring the objects into the object merge they are all in the center of the world.  I feel like python would be a fix, but i know very little about it.  Is there another way to tackle this?

Thanks for your help

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Ok,  so just doing a test sim on this object merge,  I noticed it doesn't affect the textured FBX which is what I wanted.  I have used transform pieces before, but not in this kinda situation.    Seems like it should be affecting the FBX individual pieces.  I notice all the primitives are in the object merge.

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