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fighter takeoff smoke


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Wow, I wish I could control time. :D

 

This tutorial might get you going, search youtube and vimeo for others.

 

Perhaps add a collision ground plane to this tutorial and you might get that effect?

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the "smoke" in the reference is the steam from the catapult mechanism.  so basically, it's a slot on the deck of the ship and you emit smoke from it with a heavy evaporation rate so it doesn't linger.  throw in a bunch of turbulence and animate your source down over a half a second or so.  collide with the deck.  shouldn't be pretty straight forward.

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