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procedural Volume - scene view differs from render view


jon3de

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Hi,

Currently Im exploring houdini fractals  with the help of a Tutorial from CmiVFX.  ( Houdini Fractals )

Unfortunately I have a strange issue I´m not getting solved by my own. I´ve created a Volume Object with a Smoke Material applied but the density is controled by a cvex Shader. 

In the Render Tab of the Volume Geo I refer to the VEX Volume Procedural with the relative path : "shopnet1/vm_geo_vexvolume1" 

If I do it that way the Volume Obj is too small in the render View.  ( Thats the way its done in the Tutorial )

I discovered that If I do not refer to the geometry SHOP here,  the Volume displays correct in the rendering.

 

I would be thankful for some explanation because I would like to understand that situation before I dive deeper into this topic.

I hope the problem is somehow understandable...I attached a scene file as well.

 

kind regards 

Jon

 

proceduralVolume_prob.hipnc

post-12840-0-67210300-1448824125_thumb.j

post-12840-0-81719700-1448824126_thumb.j

post-12840-0-35685900-1448824545_thumb.j

Edited by jon3de
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