jon3de Posted November 29, 2015 Share Posted November 29, 2015 (edited) Hi, Currently Im exploring houdini fractals with the help of a Tutorial from CmiVFX. ( Houdini Fractals ) Unfortunately I have a strange issue I´m not getting solved by my own. I´ve created a Volume Object with a Smoke Material applied but the density is controled by a cvex Shader. In the Render Tab of the Volume Geo I refer to the VEX Volume Procedural with the relative path : "shopnet1/vm_geo_vexvolume1" If I do it that way the Volume Obj is too small in the render View. ( Thats the way its done in the Tutorial ) I discovered that If I do not refer to the geometry SHOP here, the Volume displays correct in the rendering. I would be thankful for some explanation because I would like to understand that situation before I dive deeper into this topic. I hope the problem is somehow understandable...I attached a scene file as well. kind regards Jon proceduralVolume_prob.hipnc Edited November 29, 2015 by jon3de Quote Link to comment Share on other sites More sharing options...
jon3de Posted November 29, 2015 Author Share Posted November 29, 2015 Im sorry for the trouble ...finally I think I solved the error. If anyone is interested.....I forget to set the SOP bounds in the VEX Volume Procedural. Quote Link to comment Share on other sites More sharing options...
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