mosssi Posted December 1, 2015 Share Posted December 1, 2015 Hi forum I'm trying to achieve a helicopter dust raise and this is what I reached for curly dust layer more or less and I want to add another layer of dust simulation for horizontal movement after that. I used an arena shaped geometry to create velocity volume and advect some particle with this velocity field. and at last I simulate this volume from particles that has this arena shape already without extra advection, just some turbulence and disturbance. But as you see this so smooth in the base and has more noise at the ends and this is annoying. So after reading some related threads in forum, I start to think if I'm wrong. maybe I should advect particles with volume instead. actually I want to know best approaches for creating similar effect. Thanks in advance Quote Link to comment Share on other sites More sharing options...
Atom Posted December 5, 2015 Share Posted December 5, 2015 Here is a starter example file I found on this forum. ap_H15_helicopter_dust_starter_axis_force.hipnc Quote Link to comment Share on other sites More sharing options...
mosssi Posted December 5, 2015 Author Share Posted December 5, 2015 Here is a starter example file I found on this forum. Oh, I searched in forum by I didn't find this example. Thank you Atom, this is a really creative way for particle shaping. I'm gonna use that. Quote Link to comment Share on other sites More sharing options...
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